May 7, 2020Game ReleaseWe are getting very close to the end of our development! The team would like to thank you if you've been following along with the...
Apr 19, 2020Creating CinematicsHayden Skroch Many games that are out there have storylines. In those same games, in order to tell the story and get info to the players,...
Apr 12, 2020Interactable ObjectsBryce Smrecek For Nekiri’s Tail I created the interactable objects that would be used for puzzles. The way that I went about creating the...
Apr 5, 2020Creating the Environment and Level DesignStone Allan I have been taking the lead on the environment for our game Nekiri’s Tail. Through group collaboration and meetings, we...
Mar 29, 2020Controller UICollin Diekvoss When playing a game, the player wants to know what to do and when they can do it, and almost every game has button...
Mar 15, 2020Skin Weighting the Damned Laura Bultman I’ve been working on our antagonist the “Damned” since the beginning. I created the concept art off of a suggestion by...
Mar 8, 2020Artificial Intelligence Dylan Ascencio Nekiri’s Tail’s main mechanic involves avoiding the body-usurping Damned, which move around the level and attempt to chase...
Mar 8, 2020Animating the CatKatheryne Galema I’ve been working on our main character, the cat (who was designed by our fantastic team member Aubrey), for many months...
Feb 23, 2020UI and Particles Nicholas Mills Every game needs a visual representation to communicate information to the player. In Nekiri’s Tail, we do this by...
Feb 17, 2020Creating the "Baker's Son"Aubrey Edinger In the game, players can walk around and interact with the world as either a cat, or as a human. The first humanoid...
Feb 9, 2020Creating the Movement Behind Nekiri’s Tail Troy Nagel When development on Nekiri’s Tail began, one of the main goals for the game play was to assist the player when traversing more...